Progress points are calculated against the dated baseline snapshot. “Runtime pending” means the offline/static work is not the requested in-game acceptance.
Vegas 2 command behavior research — runtime pending
Vegas 2 command behavior research
+55 percentage points this week · current total 55% · recorded dates Oct 8, 2026
Last major thing completed: 2026-10-08: The possible late ReleaseGrenade re-set of m_bProjectileThrowed was mapped to the native rejection path.
Immediate next step: Prepare one selectable host/client gadget-state observer before any interactive request.
Vegas 1 command, compiler & parity research — partial
Vegas 1 command, compiler & parity research
+37 percentage points this week · current total 59% · recorded dates Sep 30, 2026 – Oct 9, 2026
Last major thing completed: 2026-10-09: The generic setter's WorldInfo lifecycle path was traced and the earlier standalone repair candidates were withdrawn.
Immediate next step: Resolve the compiler Main callback and missing dependency boundary.
Map porting & AI — partial
Map porting & AI
+6 percentage points this week · current total 71% · recorded dates Aug 12, 2026 – Oct 8, 2026
Last major thing completed: 2026-10-08: The V11 map conversion fields and the native registration callback boundary were compared against the installed original and controls.
Immediate next step: Keep the preset reset result labeled offline until a separately authorized acceptance run exists.
Textures, camo & streamed data — runtime pending
Textures, camo & streamed data
+1 percentage points this week · current total 75% · recorded dates Sep 2, 2026 – Oct 8, 2026
Last major thing completed: 2026-10-08: Mapped the V1/V2 custom-camo record, reliable event boundary, four-color alpha packing, and safe pattern limits.
Immediate next step: Resolve the picker setter/table route for the intended ID7 element.
Grenade lifecycle and lockout — runtime pending
Vegas 2 command behavior research → Grenade lifecycle and lockout
+55 percentage points this week · current total 55% · recorded dates Oct 8, 2026
Last major thing completed: 2026-10-08: The possible late ReleaseGrenade re-set of m_bProjectileThrowed was mapped to the native rejection path.
Immediate next step: Build the bounded host/client diagnostic and restoration path.
Keybind, health & HUD parity — runtime pending
Vegas 1 command, compiler & parity research → Keybind, health & HUD parity
+38 percentage points this week · current total 63% · recorded dates Oct 1, 2026 – Oct 9, 2026
Last major thing completed: 2026-10-09: The generic setter's WorldInfo lifecycle path was traced and the earlier standalone repair candidates were withdrawn.
Immediate next step: Resolve the remaining native command set paths from the corrected field census.
Compiler feasibility — runtime pending
Vegas 1 command, compiler & parity research → Compiler feasibility
+30 percentage points this week · current total 43% · recorded dates Sep 30, 2026 – Oct 3, 2026
Last major thing completed: 2026-10-03: The copied-input readiness and instrument fixture suites passed their bounded offline validation sets without starting the Vegas target.
Immediate next step: Resolve the callback and dependency boundary from the matching target identity.
AI configuration and behavior — runtime pending
Map porting & AI → AI configuration and behavior
+11 percentage points this week · current total 76% · recorded dates Sep 5, 2026 – Oct 8, 2026
Last major thing completed: 2026-10-08: The V11 map conversion fields and the native registration callback boundary were compared against the installed original and controls.
Immediate next step: Keep the reset declarations and actual difficulty structures aligned in any future isolated check.
Camo and fixed-slot replacement — runtime pending
Textures, camo & streamed data → Camo and fixed-slot replacement
+1 percentage points this week · current total 69% · recorded dates Sep 2, 2026 – Oct 8, 2026
Last major thing completed: 2026-10-08: Mapped the V1/V2 custom-camo record, reliable event boundary, four-color alpha packing, and safe pattern limits.
Immediate next step: Finish the picker setter and table-boundary trace.
V1 combined SP/MP HUD duration update — partial
Vegas 1 command, compiler & parity research → Keybind, health & HUD parity → V1 combined SP/MP HUD duration update
+90 percentage points this week · current total 90% · recorded dates Oct 6, 2026
Last major thing completed: 2026-10-06: The combined SP/MP candidate passed 96 offline cases and the user reported visible SP notifications working like MP.
Immediate next step: Preserve the recorded executable hash and rollback baseline.
Adjacent V1 Dr. Williams TH static audit — runtime pending
Map porting & AI → AI configuration and behavior → Adjacent V1 Dr. Williams TH static audit
+75 percentage points this week · current total 75% · recorded dates Oct 4, 2026 – Oct 8, 2026
Last major thing completed: 2026-10-08: The V11 map conversion fields and the native registration callback boundary were compared against the installed original and controls.
Immediate next step: Reuse the static field/native trace as a lead for one bounded observer design.
V1 gravity transition WorldInfo lifecycle trace — runtime pending
Vegas 1 command, compiler & parity research → Keybind, health & HUD parity → V1 gravity transition WorldInfo lifecycle trace
+65 percentage points this week · current total 65% · recorded dates Oct 9, 2026
Last major thing completed: 2026-10-09: The generic setter's WorldInfo lifecycle path was traced and the earlier standalone repair candidates were withdrawn.
Immediate next step: Prepare the comprehensive host/client, physics, replication, and restoration instrument before any interactive test.
V1 compiler instrument fixture readiness — runtime pending
Vegas 1 command, compiler & parity research → Compiler feasibility → V1 compiler instrument fixture readiness
+60 percentage points this week · current total 60% · recorded dates Oct 3, 2026
Last major thing completed: 2026-10-03: The copied-input readiness and instrument fixture suites passed their bounded offline validation sets without starting the Vegas target.
Immediate next step: Bind the fixture results to the exact current executable/input identities and preserve the shared slot through cleanup.
V1 movement-speed source and hook route — runtime pending
Vegas 1 command, compiler & parity research → Keybind, health & HUD parity → V1 movement-speed source and hook route
+60 percentage points this week · current total 60% · recorded dates Oct 7, 2026 – Oct 8, 2026
Last major thing completed: 2026-10-08: The movement and armor paths were narrowed to a local-controller velocity boundary instead of Axis or SetSpeed.
Immediate next step: Choose the exact-build, reversible implementation boundary and storage after the current hash is rechecked.
V2 grenade throw lockout static trace — runtime pending
Vegas 2 command behavior research → Grenade lifecycle and lockout → V2 grenade throw lockout static trace
+55 percentage points this week · current total 55% · recorded dates Oct 8, 2026
Last major thing completed: 2026-10-08: The possible late ReleaseGrenade re-set of m_bProjectileThrowed was mapped to the native rejection path.
Immediate next step: Prepare one host/client observer for flags, timers, reject branch, and replicated state.
V1 armor-ratio reader offline validation — runtime pending
Vegas 1 command, compiler & parity research → Keybind, health & HUD parity → V1 armor-ratio reader offline validation
+50 percentage points this week · current total 50% · recorded dates Oct 8, 2026
Last major thing completed: 2026-10-08: The armor-ratio candidate passed 594 bounded offline cases without changing the source executable.
Immediate next step: Select normalized versus custom-factor semantics and validate owned storage against the exact executable.
Tiling, no-tint, and camo replication — partial
Textures, camo & streamed data → Camo and fixed-slot replacement → Tiling, no-tint, and camo replication
+20 percentage points this week · current total 75% · recorded dates Oct 8, 2026
Last major thing completed: 2026-10-08: Mapped the V1/V2 custom-camo record, reliable event boundary, four-color alpha packing, and safe pattern limits.
Immediate next step: Prepare one selectable sender/receiver/asset-manager observer with host/remote and lifecycle markers.