Weekly Progress

Only project, subproject, and task entries with an evidence-based completion increase above 0 percentage points are shown here. Activity without justified progress remains on the main portfolio.

Window: Oct 2, 2026 – Oct 9, 2026 · Current snapshot: 2026-10-09 · Baseline snapshot: 2026-10-02

17items with positive gain
4projects advanced
8tasks advanced
2026-10-09dated snapshot

Evidence-based gains

Progress points are calculated against the dated baseline snapshot. “Runtime pending” means the offline/static work is not the requested in-game acceptance.

Vegas 2 command behavior research — runtime pending

Vegas 2 command behavior research

+55 percentage points this week · current total 55% · recorded dates Oct 8, 2026

Last major thing completed: 2026-10-08: The possible late ReleaseGrenade re-set of m_bProjectileThrowed was mapped to the native rejection path.

Immediate next step: Prepare one selectable host/client gadget-state observer before any interactive request.

Vegas 1 command, compiler & parity research — partial

Vegas 1 command, compiler & parity research

+37 percentage points this week · current total 59% · recorded dates Sep 30, 2026 – Oct 9, 2026

Last major thing completed: 2026-10-09: The generic setter's WorldInfo lifecycle path was traced and the earlier standalone repair candidates were withdrawn.

Immediate next step: Resolve the compiler Main callback and missing dependency boundary.

Map porting & AI — partial

Map porting & AI

+6 percentage points this week · current total 71% · recorded dates Aug 12, 2026 – Oct 8, 2026

Last major thing completed: 2026-10-08: The V11 map conversion fields and the native registration callback boundary were compared against the installed original and controls.

Immediate next step: Keep the preset reset result labeled offline until a separately authorized acceptance run exists.

Textures, camo & streamed data — runtime pending

Textures, camo & streamed data

+1 percentage points this week · current total 75% · recorded dates Sep 2, 2026 – Oct 8, 2026

Last major thing completed: 2026-10-08: Mapped the V1/V2 custom-camo record, reliable event boundary, four-color alpha packing, and safe pattern limits.

Immediate next step: Resolve the picker setter/table route for the intended ID7 element.

Grenade lifecycle and lockout — runtime pending

Vegas 2 command behavior research → Grenade lifecycle and lockout

+55 percentage points this week · current total 55% · recorded dates Oct 8, 2026

Last major thing completed: 2026-10-08: The possible late ReleaseGrenade re-set of m_bProjectileThrowed was mapped to the native rejection path.

Immediate next step: Build the bounded host/client diagnostic and restoration path.

Keybind, health & HUD parity — runtime pending

Vegas 1 command, compiler & parity research → Keybind, health & HUD parity

+38 percentage points this week · current total 63% · recorded dates Oct 1, 2026 – Oct 9, 2026

Last major thing completed: 2026-10-09: The generic setter's WorldInfo lifecycle path was traced and the earlier standalone repair candidates were withdrawn.

Immediate next step: Resolve the remaining native command set paths from the corrected field census.

Compiler feasibility — runtime pending

Vegas 1 command, compiler & parity research → Compiler feasibility

+30 percentage points this week · current total 43% · recorded dates Sep 30, 2026 – Oct 3, 2026

Last major thing completed: 2026-10-03: The copied-input readiness and instrument fixture suites passed their bounded offline validation sets without starting the Vegas target.

Immediate next step: Resolve the callback and dependency boundary from the matching target identity.

AI configuration and behavior — runtime pending

Map porting & AI → AI configuration and behavior

+11 percentage points this week · current total 76% · recorded dates Sep 5, 2026 – Oct 8, 2026

Last major thing completed: 2026-10-08: The V11 map conversion fields and the native registration callback boundary were compared against the installed original and controls.

Immediate next step: Keep the reset declarations and actual difficulty structures aligned in any future isolated check.

Camo and fixed-slot replacement — runtime pending

Textures, camo & streamed data → Camo and fixed-slot replacement

+1 percentage points this week · current total 69% · recorded dates Sep 2, 2026 – Oct 8, 2026

Last major thing completed: 2026-10-08: Mapped the V1/V2 custom-camo record, reliable event boundary, four-color alpha packing, and safe pattern limits.

Immediate next step: Finish the picker setter and table-boundary trace.

V1 combined SP/MP HUD duration update — partial

Vegas 1 command, compiler & parity research → Keybind, health & HUD parity → V1 combined SP/MP HUD duration update

+90 percentage points this week · current total 90% · recorded dates Oct 6, 2026

Last major thing completed: 2026-10-06: The combined SP/MP candidate passed 96 offline cases and the user reported visible SP notifications working like MP.

Immediate next step: Preserve the recorded executable hash and rollback baseline.

Adjacent V1 Dr. Williams TH static audit — runtime pending

Map porting & AI → AI configuration and behavior → Adjacent V1 Dr. Williams TH static audit

+75 percentage points this week · current total 75% · recorded dates Oct 4, 2026 – Oct 8, 2026

Last major thing completed: 2026-10-08: The V11 map conversion fields and the native registration callback boundary were compared against the installed original and controls.

Immediate next step: Reuse the static field/native trace as a lead for one bounded observer design.

V1 gravity transition WorldInfo lifecycle trace — runtime pending

Vegas 1 command, compiler & parity research → Keybind, health & HUD parity → V1 gravity transition WorldInfo lifecycle trace

+65 percentage points this week · current total 65% · recorded dates Oct 9, 2026

Last major thing completed: 2026-10-09: The generic setter's WorldInfo lifecycle path was traced and the earlier standalone repair candidates were withdrawn.

Immediate next step: Prepare the comprehensive host/client, physics, replication, and restoration instrument before any interactive test.

V1 compiler instrument fixture readiness — runtime pending

Vegas 1 command, compiler & parity research → Compiler feasibility → V1 compiler instrument fixture readiness

+60 percentage points this week · current total 60% · recorded dates Oct 3, 2026

Last major thing completed: 2026-10-03: The copied-input readiness and instrument fixture suites passed their bounded offline validation sets without starting the Vegas target.

Immediate next step: Bind the fixture results to the exact current executable/input identities and preserve the shared slot through cleanup.

V1 movement-speed source and hook route — runtime pending

Vegas 1 command, compiler & parity research → Keybind, health & HUD parity → V1 movement-speed source and hook route

+60 percentage points this week · current total 60% · recorded dates Oct 7, 2026 – Oct 8, 2026

Last major thing completed: 2026-10-08: The movement and armor paths were narrowed to a local-controller velocity boundary instead of Axis or SetSpeed.

Immediate next step: Choose the exact-build, reversible implementation boundary and storage after the current hash is rechecked.

V2 grenade throw lockout static trace — runtime pending

Vegas 2 command behavior research → Grenade lifecycle and lockout → V2 grenade throw lockout static trace

+55 percentage points this week · current total 55% · recorded dates Oct 8, 2026

Last major thing completed: 2026-10-08: The possible late ReleaseGrenade re-set of m_bProjectileThrowed was mapped to the native rejection path.

Immediate next step: Prepare one host/client observer for flags, timers, reject branch, and replicated state.

V1 armor-ratio reader offline validation — runtime pending

Vegas 1 command, compiler & parity research → Keybind, health & HUD parity → V1 armor-ratio reader offline validation

+50 percentage points this week · current total 50% · recorded dates Oct 8, 2026

Last major thing completed: 2026-10-08: The armor-ratio candidate passed 594 bounded offline cases without changing the source executable.

Immediate next step: Select normalized versus custom-factor semantics and validate owned storage against the exact executable.

Tiling, no-tint, and camo replication — partial

Textures, camo & streamed data → Camo and fixed-slot replacement → Tiling, no-tint, and camo replication

+20 percentage points this week · current total 75% · recorded dates Oct 8, 2026

Last major thing completed: 2026-10-08: Mapped the V1/V2 custom-camo record, reliable event boundary, four-color alpha packing, and safe pattern limits.

Immediate next step: Prepare one selectable sender/receiver/asset-manager observer with host/remote and lifecycle markers.